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Post by CLOUD STRIFE on Nov 2, 2012 18:10:06 GMT -5
CHARACTER NAME
BATTLE STATS Total Fights: 0000 Fights Won: 0000 Fights Lost: 0000
Level: 1
ARSENAL
SHIN-RA M26 ROGUE: A versatile battle rifle issued to Shinra Military Police. It comes equipped with three firing modes and can fire two types of rounds, both standard lethal rounds and non-lethal shock rounds for various situations. It comes with a number of different attachments to allow for greater customization, but those are only issued to operatives who prove themselves in the field.
MAGIC ITEM
Awaiting Approval
ELEMENTAL ALIGNMENT
Thunder
INVENTORY
Empty
SIGNATURE ABILITY
Awaiting Approval
SUB-ABILITY
This slot unlocks at Level 4. A weaker version or component of your character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by CLOUD STRIFE on Nov 2, 2012 18:13:01 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*] Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by CLOUD STRIFE on Nov 2, 2012 18:13:20 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*] Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by CLOUD STRIFE on Nov 2, 2012 18:47:13 GMT -5
CHARACTER NAME
STOCKED ABILITIES PHYSICAL ABILITIES- Sparkstrike - Inflicts 10 HP Thunder damage to a single adversary. - 2 post cooldown - 20 KP - One Command Deck slot.
[/color][/size][/blockquote] DEFENSIVE ABILITIES[/color] BLACK MAGIC[/color][/blockquote] WHITE MAGIC[/color][/blockquote] TIME MAGIC- Boon - Increases the post duration of all buffs to your allied party by two posts. - Costs 15 KP - One Command Deck slot.
- Reflect - A spell that creates a mirror like barrier on one target, any Magic that is cast upon the target will be reflected to another target opposing said target. Lasts 2 posts - 3 post cooldown - 20 KP - One Command Deck slot.
- Undo - The user distorts time to what it was a turn previous, nullifying all events of the turn. This ability will always be cast at the end of the turn regardless of predetermined initiative. – 5 post cooldown - 35 KP - Two Command Deck slots.
- Reversal - If an enemy used a beneficial ability in the previous turn, reverse this to their negative counterpart (Heal=Damage, Buff=Debuff) for an amount equal to the damage dealt/length of buff. If used the on an ally the effects are similar, enabling one to reverse negative to positive, however the value is cut in half. – [Must own three additional Time Magic abilities] 6 Post cooldown - 35 KP - Two Command Deck slots.
[/color][/blockquote] GREEN MAGIC[/color][/blockquote] ARCANE MAGIC[/color][/blockquote]
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