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Post by Reno on Nov 3, 2012 11:54:21 GMT -5
Magic Item
Turk Specialized Shinra Tech Carry On - Using various amounts of futuristic technology and a great amount of money Shinra managed to create this carry on duffel bag which re-sizes any weapon placed in it to about the size of a handgun while in the bag. Resupplies any and all forms of ammunition needed whether it be bullets or cartridges for his hand gun, to charging up his stun baton. Twice a thread it can resupply said ammo while charging it with one of these three elements: Thunder, Fire, or Ice. For example a normal cartridge of handgun bullets will become a fire enhanced cartridge of Handgun bullets that explode on impact, Ice type bullets will freeze the shot limb on impact, and thunder charged bullets will paralyze the affected limb upon impact. The satchel allows him to carry 8 different weapons of any size at once as well as hold 4 restorative items. Signature Ability
Advent Experience (Turk Edition) - Particularly a passive ability it shows Reno's latent abilities as a Turk, Though not a mako infused super soldier, the Turks have gained a very broad powerful set of skills of which Reno due to having been a Turk for so long has mastered. This ability allows Reno to preform incredible acrobatic like feats may it be scaling a small building in mere minutes, using a variety of flips rolls, and sidesteps to counter or dodge attacks (+1 Dodge). The ability also allows him use of any NON BLADED RANGED WEAPON (other than his modified stun baton) This meaning proficient use over any type of gun, explosive, and automated vehicles. This ability allows him to switch weapons on the fly, and finally allows him to dual wield any light weight weapons at once. (Meaning two handguns, or a handgun and a grenade) HOWEVER this ability strips him of the ability to use any bladed weapons as well as Physical weapons (Other than his modified stun batons) and causes all Ailments to last two extra turns.[2 Deck Slots]
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