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Post by phoenyx on Oct 30, 2012 3:29:59 GMT -5
Phoenyx
BATTLE STATS
[img*]put an image here maybe[/img*] Total Fights: 000 Fights Won: 000 Fights Lost: 000
Level: 1
ARSENAL
GEMINI IGNATIUS: is a set of dual dao sword that Phoenyx with great ease. Their name is roughly translated to Twins Fire. blades are moderately curved and single-edged, with few inches of the back edge sharpened as well; the moderate curve allows them to be reasonably effective in the thrust. Hilts are canted, curving in the opposite direction as the blade which improves handling in some forms of cuts and thrusts.
MAGIC ITEM
Every character is allowed, by default, one item that has magical properties (possessing of an ability that makes it useful in battle or out). Make sure to mark the item as awaiting approval if you haven't gotten it approved yet in the approval board.
ELEMENTAL ALIGNMENT
Fire.
INVENTORY
A complete list of items purchased by your character. Please mark used items within as well so as to keep records accurate; denote that your character is not in possession of used items anymore by giving them a quantity of 0. Make sure to keep items used to buy upgrades.
SIGNATURE ABILITY
Your character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
This slot unlocks at Level 4. A weaker version or component of your character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by phoenyx on Oct 30, 2012 16:56:29 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by phoenyx on Oct 30, 2012 16:57:01 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by phoenyx on Oct 30, 2012 17:09:31 GMT -5
CHARACTER NAME
STOCKED ABILITIES
[img*]put an image here maybe. You receive five free abilities upon character creation, however it CANNOT be an Arcane and if it has requirements you must meet these as well.[/img*] PHYSICAL ABILITIES- MOMENTUM - Every time a physical attack lands successfully the attacker is granted an attack power boost of 10%. No higher than a 100% bonus may be achieved through this ability, and if an attack misses or is blocked the bonus resets to 0%. - Costs 15 KP - One Command Deck slot.
- ability here
- ability here
[/color][/size][/blockquote] DEFENSIVE ABILITIES[/color] - COUNTER - Doubles the base damage of your first attack immediately after suffering damage from an opponent. - Costs 15 KP - One Command Deck slot.
- ability here
- ability here
BLACK MAGIC- FIRE - A basic fire element spell that does 5 HP damage to a single enemy - 1 post cooldown - 10 KP - One Command Deck slot.
- FIRA - A slightly more complex spell of the fire element, deals 10 HP damage to a single enemy and 5 HP damage to enemies up to five yards from the target [Must know Fire] - 2 post cool down - 20 KP - One Command Deck slot.
- FIRAGA - A complex spell in the fire element that does 20 HP damage to a single enemy and 10 HP damage to surrounding targets [Must know Fira] - 4 post cooldown - 35 KP - Two Command Deck slots.
[/color][/blockquote] WHITE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] TIME MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] GREEN MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] ARCANE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] hexadecimal tags here for convenience - remember to color-code by ability sections!
FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGIC FFFFFF FOR WHITE MAGIC 00BFFF FOR TIME MAGIC 00FF00 FOR GREEN MAGIC 8B008B FOR ARCANE MAGIC
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