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Post by nahla rose on Oct 27, 2012 17:36:39 GMT -5
Nahla Rose
BATTLE STATS
[img*]put an image here maybe[/img*] Total Fights: 000 Fights Won: 000 Fights Lost: 000
Level: 001
ARSENAL
Tessen: The Tessen is a folding fan with an iron frame and, when folded, used to club an enemy. It also can be used as a blade as it has a sharp edge on the outside of the framework. It is easily concealed in Nahla's clothing and easily pulled out when required.
MAGIC ITEM
Moon and Sea Pendant: This was given to Nahla by her mother when she was a baby. It's symbols of the moon and sea. While looking like a plain old pendant, it is enchanted to add +10 magic. But once the pendant has been activated, any black or arcane magic Nahla tries to cast will be forced to back fire, limiting her arsenal to white, time and green magic and physical attacks. Pendant also increases the effects of restorative items on Nahla. Effects last one post after activation. 4 post cooldown.pending approval
ELEMENTAL ALIGNMENT
ice.
INVENTORY
A complete list of items purchased by your character. Please mark used items within as well so as to keep records accurate; denote that your character is not in possession of used items anymore by giving them a quantity of 0. Make sure to keep items used to buy upgrades.
SIGNATURE ABILITY
Dancing Waves: Nahla pulls any water she can to her before launching an attack mixing her martial arts skills and water and daggers of ice. Causes 25% more damage and inflicts Paralysis. Once per thread. 2 command deck slots, pending approval
SUB-ABILITY
This slot unlocks at Level 4. A weaker version or component of your character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by nahla rose on Oct 27, 2012 18:55:16 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by nahla rose on Oct 27, 2012 18:55:51 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by nahla rose on Oct 27, 2012 18:57:06 GMT -5
Nahla Rose
STOCKED ABILITIES
[img*]put an image here maybe. You receive five free abilities upon character creation, however it CANNOT be an Arcane and if it has requirements you must meet these as well.[/img*] PHYSICAL ABILITIES- ability here
- ability here
- ability here
[/color][/size][/blockquote] DEFENSIVE ABILITIES[/color] - ability here
- ability here
- ability here
BLACK MAGIC- Blizzard - A basic ice spell that deals 5 HP amount of damage to all enemies - 1 post cooldown - 10 KP
- Water - A basic water spell, this deals 5 HP damage to a single target. - 1 post cooldown - 10 KP
- ability here
[/color][/blockquote] WHITE MAGIC- Cure - A basic healing spell that heals for 10 HP damage. - 1 post cooldown - 10 KP
- Esuna - A basic spell that cures all status ailments on a single target. - 1 post cooldown - 10 KP
- ability here
[/color][/blockquote] TIME MAGIC- Haste - A simple spell that increases the attack speed of a single allied target, allowing for three actions every second turn, and lasts 4 posts - 2 post cooldown - 20 KP
- ability here
- ability here
[/color][/blockquote] GREEN MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] ARCANE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] hexadecimal tags here for convenience - remember to color-code by ability sections!
FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGIC FFFFFF FOR WHITE MAGIC 00BFFF FOR TIME MAGIC 00FF00 FOR GREEN MAGIC 8B008B FOR ARCANE MAGIC
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