Post by Lightning Farron | on Oct 13, 2012 21:54:51 GMT -5
Quest Shop
[/size]Welcome to the Quest Shop! Within this archive are items and abilities that can be purchased with the unique currency obtained from Hunts and Missions; Quest Medals. Items in the Quest Shop may overlap with the Gil Shop, and Quest Medals may be converted to Gil, but the transaction is one-way; Quest Medals may not be bought. As always, purchases are made in your Battle Stats.
Master Tier abilities are not available to be purchased until the character has reached Level 8.
-- Items
Each type of item costs one Command Deck slot unless otherwise stated. You may equip as many of one kind of item as you like, up to your Inventory Limit.
Quest Medals-To-Gil Conversion - 4 Quest Medals - Inventory Limit: n/a
Converts 4 Quest Medals to 200 Gil. One-way conversion; you may convert as many times as you would like, but only in multiples of 4 Quest Medals.
Hi-Potion - 2 Quest Medals - Inventory Limit: 2
Restores 25 HP on use. (Chemist doubles this amount)
Hi-Ether – 2 Quest Medals – Inventory Limit: 2
Eliminates cooldowns of all abilities currently cooling down on use.
Phoenix Pinion - 5 Quest Medals - Inventory Limit: 2
Allows the status 'Reraise' to be bestowed on the user, automatically adding 20 HP when HP falls to 0. Divine Spirit or Chemist raises this amount by 20 HP and can be stacked.
Strength Implement - 15 Quest Medals - Inventory Limit: 2
Adds 5 points of damage to every physical attack dealt for three turns. Wears off at the end of the third turn.
Intelligence Implement - 15 Quest Medals - Inventory Limit: 2
Adds 5 points of damage to every magical attack dealt for three turns.
Wears off at the end of the third turn.
Charity Implement - 15 Quest Medals - Inventory Limit: 2
Adds 5 points of health returned by every healing spell cast for three turns.
Wears off at the end of the third turn. (Stacks with Divine Spirit)
Fortitude Implement - 15 Quest Medals - Inventory Limit: 2
Adds 20 HP to your total HP count for three turns. Added and subtracted from your current HP, not total HP. Wears off at the end of the third turn.
Elixir - 50 Quest Medals - Inventory Limit: 1
Replenishes all HP, heals all ailments, restores all cooldowns, and resets the posts remaining on the summoned creature back to 7 on a single target.
Mega-Phoenix - 30 Quest Medals - Inventory Limit: 1
Allows all KO'd party members to regain 20 HP, and Reraise to be bestowed on conscious party members. Divine Spirit or Chemist raises this amount by 20 HP and can be stacked.
Compound Remedy - 20 Quest Medals - Inventory Limit: 2
Eliminates all ailments on the target
X-Potion - 30 Quest Medals - Inventory Limit: 1
Restores all HP on use.
Turbo-Ether - 20 Quest Medals - Inventory Limit: 1
Resets the number of battle posts left on your summon back to 7.
-- Abilities
Sticky Fingers - 30 Quest Medals
Allows the character to steal one item from an opponent and subsequently use it. Can only be used once per thread. - Requires one Command Deck slot.
Drain - 50 Quest Medals
Casts a spell that deals 15 HP non-elemental damage to an enemy, and replenishes 10 HP to the caster. 3 post cooldown. - Requires one Command Deck slot.
Protector - 50 Quest Medals
Character substitutes self for attacks aimed at a chosen ally for the next two turns, and receives the damage meant for the ally. 6 post cooldown. - Requires two Command Deck slots.
Ultimastrike (MASTER TIER) - 150 Quest Medals
Inflicts 35 HP non-elemental damage on a single opponent and interrupts their last action of the previous post, causing it to not be completed. 10 post cooldown. - Requires three Command Deck slots.
Infinity Shield (MASTER TIER) - 150 Quest Medals
Allows the user to weather any one attack with no penalty. Does not cost an Action Slot. 10 post cooldown. - Requires three Command Deck slots.
Bless (MASTER TIER) - 100 Quest Medals
The caster places a blessing on their weapon or an ally's weapon, allowing all physical attacks that utilize that weapon to deal 20 more points of damage for one turn. 10 post cooldown. - Requires three Command Deck slots.
Hasteza (MASTER TIER) - 150 Quest Medals
A very complicated spell that increases the attack speed of the target, allowing for four attack posts the first turn of effect, and three attack posts for the next three posts. 10 post cooldown. - Requires four Command Deck slots.
Drainga (MASTER TIER) - 100 Quest Medals
Casts a spell that deals 30 HP non-elemental damage to an enemy, and replenishes 20 HP to the caster. 6 post cooldown. - Requires three Command Deck slots.
Curaja (MASTER TIER) - 200 Quest Medals
Casts a spell that heals 80% of the maximum HP of the caster and all allies. Passives do not apply. 10 post cooldown. - Requires four Command Deck slots.
Guardian Spirit (Passive) - 75 Quest Medals
Grants a protective shield eliminating 10 points of damage from any attack instigated by a Summoned Creature. Characters only. - Requires two Command Deck slots.
Doublecast (Passive) - 75 Quest Medals
Allows one spell to be cast twice in a row, at the price of its cooldown being multiplied to 150% its usual value (e.g. 2 posts goes to 3). Excludes Arcane and Master-Tier spells. - Requires two Command Deck slots.
Triplecast (Passive - MASTER TIER) - 150 Quest Medals
Allows one spell to be cast three times in a row, at the price of its cooldown being multiplied to 200% its usual value (e.g. 2 posts goes to 4). Excludes Arcane and Master-Tier spells. Supersedes Doublecast; must know Doublecast. - Requires three Command Deck slots.