Post by admin on Apr 1, 2012 12:14:16 GMT -5
IMPORTANT INFORMATION
Every bit of information that isn't found in the rules or other pertinent posts, e.g. restrictions or other information, can be found here. Check back often for updates to the site.
Remember to CTRL+F and type in the keyword you're looking for, such as items or abilities. It makes the looking a lot quicker. c:
CHARACTER LIMIT: Six canons and unlimited ocs. More canons may be purchased with the Limit Break item, each purchase adding another character.
EXTRA CANONS: Four canons from any game that has been added to our canon list. More may be purchased from the shop with the above mentioned Limit Break
FINISHED THREAD REWARD: Every participant in a thread that is written to completion earns 10 extra KP for PMing the link to a staff member so they can archive it.
MONSTER SPAWNING: NPC monsters in a thread can only spawn when the thread takes place within distortional fog (all participants must possess an Amulet to take part in such a thread). Only the thread starter may spawn monsters, and there is a limit of three monsters per thread. Spawned monsters earn 5 KP for being defeated, have an HP count of 150, and can use 5 abilities (two per turn). If all party members are defeated, the thread ends - finished thread reward will be given, along with KP from all defeated monsters, and the party will be relocated to the nearest town with a penalty of 100 gil per participant to reimburse Highwind Bros. for rescuing them.
[NEW] TOWN MOVEMENT: Movement from one location to another on the same continent is unrestricted. On TWH, time is liquid, so you may have two threads in two different locations running at the same time, provided they are on the same continent. However, threads for spawning monsters or exploration/item-hunting do still require an Amulet.
[NEW] CONTINENT MOVEMENT: In order to move from one continent to another, one must own their own airship/are traveling with someone who owns an airship, OR buy an airship ticket for 100 gil. (Airship tickets are ONE WAY ONLY.) If a character is caught transporting from continent to continent without an airship and without buying a ticket, this will be counted as godmodding. Time on TWH is liquid, so you may have threads in multiple locations, however, once you move from one continent to another, you are not allowed to start new threads on the continent you were just on. You may finish those threads, but you may not begin new ones until you return.
ITEM/ABILITY PURCHASE: Post the items and/or abilities being purchased in a reply to your Battle Stats thread. Once a staff member has deducted the gil/KP, you may add the items/abilities to your Inventory/Stocked Abilities.
PURCHASE TARGETS: OOC upgrades such as a canon/OC limit break apply to the member purchasing them. IC purchases apply only to the character purchasing them; gil may be shuffled around between characters that belong to the same member, however KP may not be exchanged.
ELEMENTAL ALIGNMENT: Each character may choose ONE element to be aligned with offensively, if any. Upon choosing an affiliation, spells and abilities that the character uses that match with their affiliation gain a +10 HP bonus to damage dealt from them - however, spells and abilities of the opposite type that are used on the character also gain a +10 HP bonus to damage. E.g. if a character was aligned with Holy, Holy-element spells and abilities would deal 10 HP more than their base damage, though the character is left vulnerable to Dark-element spells and abilities used upon them, as those abilities also gain a 10 HP bonus.
ELEMENT PAIRS: Fire and Ice. Thunder and Water. Holy and Dark. Wind and Earth.
[more to be added]
Every bit of information that isn't found in the rules or other pertinent posts, e.g. restrictions or other information, can be found here. Check back often for updates to the site.
Remember to CTRL+F and type in the keyword you're looking for, such as items or abilities. It makes the looking a lot quicker. c:
CHARACTER LIMIT: Six canons and unlimited ocs. More canons may be purchased with the Limit Break item, each purchase adding another character.
EXTRA CANONS: Four canons from any game that has been added to our canon list. More may be purchased from the shop with the above mentioned Limit Break
FINISHED THREAD REWARD: Every participant in a thread that is written to completion earns 10 extra KP for PMing the link to a staff member so they can archive it.
MONSTER SPAWNING: NPC monsters in a thread can only spawn when the thread takes place within distortional fog (all participants must possess an Amulet to take part in such a thread). Only the thread starter may spawn monsters, and there is a limit of three monsters per thread. Spawned monsters earn 5 KP for being defeated, have an HP count of 150, and can use 5 abilities (two per turn). If all party members are defeated, the thread ends - finished thread reward will be given, along with KP from all defeated monsters, and the party will be relocated to the nearest town with a penalty of 100 gil per participant to reimburse Highwind Bros. for rescuing them.
[NEW] TOWN MOVEMENT: Movement from one location to another on the same continent is unrestricted. On TWH, time is liquid, so you may have two threads in two different locations running at the same time, provided they are on the same continent. However, threads for spawning monsters or exploration/item-hunting do still require an Amulet.
[NEW] CONTINENT MOVEMENT: In order to move from one continent to another, one must own their own airship/are traveling with someone who owns an airship, OR buy an airship ticket for 100 gil. (Airship tickets are ONE WAY ONLY.) If a character is caught transporting from continent to continent without an airship and without buying a ticket, this will be counted as godmodding. Time on TWH is liquid, so you may have threads in multiple locations, however, once you move from one continent to another, you are not allowed to start new threads on the continent you were just on. You may finish those threads, but you may not begin new ones until you return.
ITEM/ABILITY PURCHASE: Post the items and/or abilities being purchased in a reply to your Battle Stats thread. Once a staff member has deducted the gil/KP, you may add the items/abilities to your Inventory/Stocked Abilities.
PURCHASE TARGETS: OOC upgrades such as a canon/OC limit break apply to the member purchasing them. IC purchases apply only to the character purchasing them; gil may be shuffled around between characters that belong to the same member, however KP may not be exchanged.
ELEMENTAL ALIGNMENT: Each character may choose ONE element to be aligned with offensively, if any. Upon choosing an affiliation, spells and abilities that the character uses that match with their affiliation gain a +10 HP bonus to damage dealt from them - however, spells and abilities of the opposite type that are used on the character also gain a +10 HP bonus to damage. E.g. if a character was aligned with Holy, Holy-element spells and abilities would deal 10 HP more than their base damage, though the character is left vulnerable to Dark-element spells and abilities used upon them, as those abilities also gain a 10 HP bonus.
ELEMENT PAIRS: Fire and Ice. Thunder and Water. Holy and Dark. Wind and Earth.
[more to be added]