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Post by thomas on Jul 5, 2012 19:52:14 GMT -5
THOMAS FARRELL
BATTLE STATS
[img*]put an image here maybe[/img*] Total Fights: 000 Fights Won: 000 Fights Lost: 000
Level: 001 [hp=100/100]
ARSENAL
A giant two handed sword he wields with a single hand. Its name is Fenrir.
MAGIC ITEM
Omniguard - A bracelet Thomas wears that boosts his magical and physical defense by 25% and allows him to throw himself in the way of an attack meant for another ally once per post as a free action, negating damage to the character and redirecting all damage to himself. This allows him to prevent damage to a single character other than himself in area burst skills.
ELEMENTAL ALIGNMENT
Wind
INVENTORY
A complete list of items purchased by your character. Please mark used items within as well so as to keep records accurate; denote that your character is not in possession of used items anymore by giving them a quantity of 0. Make sure to keep items used to buy upgrades.
SIGNATURE ABILITY
mark of the SOLDIER - When Thomas activates this power, he enters the 'Guard' ability. Along with the specs of the guard ability, he also gains an additional 50% bonus damage reduction from magical and physical sources. This additional defense cannot be bypassed. However, the base damage of all attacks targeting Thomas during this time are doubled. 5 post cool down.
SUB-ABILITY
This slot unlocks at Level 4. A weaker version or component of your character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by thomas on Jul 5, 2012 19:52:34 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by thomas on Jul 5, 2012 19:52:51 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by thomas on Jul 5, 2012 19:53:09 GMT -5
THOMAS FARRELL
STOCKED ABILITIES
[img*]put an image here maybe. You receive five free abilities upon character creation, however it CANNOT be an Arcane and if it has requirements you must meet these as well.[/img*] PHYSICAL ABILITIES- Mediguard - While Using the Guard ability, the user regenerates HP equal to 10 HP each turn until Guard is deactivated.
- ability here
[/color][/size][/blockquote] DEFENSIVE ABILITIES[/color] - Reciprocate - When exiting Guard, you immediately inflict the damage suffered whilst in Guard to a single foe. This damage is not reduced by the effects of Guard.
- Counter - Doubles the base damage of your first attack immediately after suffering damage from an opponent.
- Empowered Guard - Guard also adds another 50% bonus to your physical and magical defenses.
- Guard - The defense of the user is increased by 50%, however their strength is reduced by the same amount. Lasts until it is deactivated by the user - 3 post cooldown. (current: 25 + 38 + 19 = 82% reduction)
- Area Barrier - Physical and Magical Defense is boosted by 50% and the rest of your party gains a 30% Physical and Magical Defense boost.
BLACK MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] WHITE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] TIME MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] GREEN MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] ARCANE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] hexadecimal tags here for convenience - remember to color-code by ability sections!
FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGIC FFFFFF FOR WHITE MAGIC 00BFFF FOR TIME MAGIC 00FF00 FOR GREEN MAGIC 8B008B FOR ARCANE MAGIC
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Post by thomas on Jul 9, 2012 18:28:29 GMT -5
I'm purchasing...
Area Barrier - Physical and Magical Defense is boosted by 50% and the rest of your party gains a 30% Physical and Magical Defense boost.
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