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Post by Pyralis on Jul 3, 2012 16:10:13 GMT -5
PYRALIS
BATTLE STATS Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 1
[hp=100/100]
ARSENAL
Flamberge. This sword was designed and created for Pyralis specifically by the Yevon Monks to enhance the channeling flow of his fire magic through the weapon to focus fiery attacks.
MAGIC ITEM
Earrings of Fire Attunement - Earrings given to Pyralis from his mentor to strengthen and hasten his spells based on fire affinity. 10% increase of fire damage and decrease of post count of fire spells greater than 1 post by 1.
ELEMENTAL ALIGNMENT
Fire
INVENTORY
None.
SIGNATURE ABILITY
Flame Barrage - A series of three aggressive, yet graceful, attacks with his sword that wield both fire and physical damage per hit. 5 Fire + 5 Physical damage per hit for a total of 3 attacks. Limit once per thread.
SUB-ABILITY
This slot unlocks at Level 4. A weaker version or component of your character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by Pyralis on Jul 3, 2012 16:11:39 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*] Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by Pyralis on Jul 3, 2012 16:12:24 GMT -5
SUMMON NAME
SUMMON STATS Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by Pyralis on Jul 3, 2012 16:13:18 GMT -5
PYRALIS
STOCKED ABILITIES
PHYSICAL ABILITIES- Flamestrike - Inflicts 10 HP Fire damage to a single adversary. - 2 post cooldown
- Momentum - Every time a physical attack lands successfully the attacker is granted an attack power boost of 10%. No higher than a 100% bonus may be achieved through this ability, and if an attack misses or is blocked the bonus resets to 0%
- ability here
[/color][/size][/blockquote] DEFENSIVE ABILITIES[/color] - Counter - Doubles the base damage of your first attack immediately after suffering damage from an opponent.
- ability here
- ability here
BLACK MAGIC- Runic Focus - Increases the damage dealt by all black magic spells by 30%
- Fire - A basic fire element spell does 5 HP damage to a single enemy - 1 post cooldown
- ability here
[/color][/blockquote] WHITE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] TIME MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] GREEN MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] ARCANE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGIC FFFFFF FOR WHITE MAGIC 00BFFF FOR TIME MAGIC 00FF00 FOR GREEN MAGIC 8B008B FOR ARCANE MAGIC
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