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Post by Hikari Black on Jun 29, 2012 19:09:13 GMT -5
Imperia Blackrose
BATTLE STATS
[img*]put an image here maybe[/img*] Total Fights: 000 Fights Won: 000 Fights Lost: 000
Level: 1
ARSENAL
BO (Staff): The staff was one of the most important weapons in the ninja's arsenal. It was generally around 6 feet in length, made of hard wood or bamboo and was hollow. The reason for the hollow part was another trick of the ninja trade. By flicking the bow with great speed, the ninja could launch a poison tipped dart or small knife out of the open end of the staff, often catching the opponent off guard. Imperia chose this weapon because of it's versatility.
MAGIC ITEM
Every character is allowed, by default, one item that has magical properties (possessing of an ability that makes it useful in battle or out). Make sure to mark the item as awaiting approval if you haven't gotten it approved yet in the approval board.
ELEMENTAL ALIGNMENT
Wind.
INVENTORY
A complete list of items purchased by your character. Please mark used items within as well so as to keep records accurate; denote that your character is not in possession of used items anymore by giving them a quantity of 0. Make sure to keep items used to buy upgrades.
SIGNATURE ABILITY
Your character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
This slot unlocks at Level 4. A weaker version or component of your character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by Hikari Black on Jun 29, 2012 19:11:52 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by Hikari Black on Jul 7, 2012 18:36:06 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by Hikari Black on Jul 7, 2012 18:44:43 GMT -5
Imperia Blackrose
STOCKED ABILITIES
[img*]put an image here maybe. You receive five free abilities upon character creation, however it CANNOT be an Arcane and if it has requirements you must meet these as well.[/img*] PHYSICAL ABILITIES[/b] - The user is allowed an additional regular attack. - 2 post cooldown - 10 KP [/li][li]ability here [/li][li]ability here[/li][/ul][/color][/size][/blockquote] DEFENSIVE ABILITIES[/color] [/b] - The defense of the user is increased by 50%, however their strength is reduced by the same amount. Lasts until it is deactivated by the user. - 3 post cooldown - 15 KP [/li][li]ability here [/li][li]ability here[/li][/ul][/size][/blockquote] BLACK MAGIC[/b] - A wind element spell that does 10 HP damage to all enemies - 2 post cooldown - 10 KP [/li][li] Thunder[/b] - A basic thunder element spell, it deals 5 HP damage to a single enemy- 1 post cooldown - 10 KP [/li][li]ability here[/li][/ul][/size][/color][/blockquote] WHITE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] TIME MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] GREEN MAGIC[/b] – A spell that poisons an enemy with a thick green substance, inflicting them with the Poison abnormality. - 2 post cooldown - 20 KP [/li][li]ability here [/li][li]ability here[/li][/ul][/size][/color][/blockquote] ARCANE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] hexadecimal tags here for convenience - remember to color-code by ability sections!
FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGIC FFFFFF FOR WHITE MAGIC 00BFFF FOR TIME MAGIC 00FF00 FOR GREEN MAGIC 8B008B FOR ARCANE MAGIC
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