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Post by ars on Jun 29, 2012 17:01:08 GMT -5
Ars Arcaenum
BATTLE STATS Total Fights: 0 Fights Won: 0Fights Lost: 0Level: 1[hp=100/100] ARSENALNone MAGIC ITEMArcane Ring || A ring that Arkiel imbued with power before arriving in the Distorted world, it reduces the post cooldown of all castable spells by one post. ELEMENTAL ALIGNMENTDark INVENTORYNone. SIGNATURE ABILITYA manifestation of Arsβ existence in the distorted world, this ability appears as a black aura around him and allows Ars to reduce damage from most damage types. Physical and most Magic attacks all receive a damage reduction of 50% when used on Ars; with the exception of White Magic and Arcane Magic. White magic does not heal Ars in any case; instead it harms him for +50% damage. (When calculating damage, if there is a decimal, if the decimal is above β.5β always round up.) (It is possible for an enemy to disable this passive ability in battle by casting Esuna or Esunaga on Ars. The disable lasts for 2 posts only, however.)[Passive]
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Post by ars on Jun 29, 2012 17:06:57 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by ars on Jun 29, 2012 17:07:22 GMT -5
ARS ARCAENUM ARVANTIS
SUMMON STATS[/font] Total Fights: 0 Fights Won: 0 Fights Lost: 0 [hp=133/133] LINKThe Dark Essence is what Ars summons, though alone it can do nothing. However, once absorbed by a being like Ars, it alters and strengthens him drastically. While under its effects, Ars is drastically stronger than normal. ATTRIBUTESNone. ABILITIESAll of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons. SIGNATURE ABILITY (Awaiting Approval)Dark Will - Ars Arcaenum's merge with Dark Essence alters him to the Core, adding the Dark attribute to each, visually changing their effects, increasing their damage output by 20%, and increasing his maximum health by 1/3 his current max health. [/s]
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Post by ars on Jun 29, 2012 17:07:53 GMT -5
ARS ARCAENUM
STOCKED ABILITIES PHYSICAL ABILITIES- ability here
- ability here
- ability here
[/color][/size][/blockquote] DEFENSIVE ABILITIES[/color] - ability here
- ability here
- ability here
BLACK MAGIC- Runic Focus - Increases the damage dealt by all black magic spells by 30%
- Vengeance - Decreases the cooldown of all black magic spells by one post
- Fire - A basic fire element spell does 5 HP damage to a single enemy - 1 post cooldown
- Thunder - A basic thunder element spell, it deals 5 HP damage to a single enemy- 1 post cooldown
[/color][/blockquote] TIME MAGIC- Haste - A simple spell that increases the attack speed of a single allied target, allowing for three actions every second turn, and lasts 4 posts - 2 post cooldown
- Extend - A beneficial ability, which increases the length of any buff spell by two posts on a single ally β 3 post cooldown
- ability here
[/color][/blockquote] GREEN MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] ARCANE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] ff0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGIC 00BFFF FOR TIME MAGIC 00FF00 FOR GREEN MAGIC 8B008B FOR ARCANE MAGIC
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Post by ars on Jul 1, 2012 18:38:37 GMT -5
Ars Arcaenum adding another cherished spell to his arsenal.
Thunder - A basic thunder element spell, it deals 5 HP damage to a single enemy- 1 post cooldown
For 10KP.
Thanks in advance.
Got it! ~Aerith
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