|
Post by Rayde on Apr 22, 2012 18:55:13 GMT -5
RAYDE VALEHART
BATTLE STATS Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 1 [hp=100/100]
ARSENAL
Fang: A standard sized katana with a silver blade, a star shaped tsuba and a long hilt that can accommodate two hands. Bandages are wrapped around the hilt, for better grip with a small chain link tassel, ending with a small lightning bolt emblem, attached to the pommel.
MAGIC ITEM
Power Ring: Just what it says, a ring that grants power. It was originally a memento of his sister with no magical properties but the diamonds laced into the metal band absorbed some of Eroas' power when it banished Rayde from his world. Here in this new world, it boosts Rayde's physical attacks by 10%.
ELEMENTAL ALIGNMENT
Lightning
INVENTORY
Items
Used Items
SIGNATURE ABILITY
Inner Power: Within Rayde lies a dormant power that can be awakened when the body is in danger. When released, Rayde's physical and magical attacks gain a power boost as well as his defense. This pushes Rayde's body to the limit and tires him out for a bit after use. Must take a minimum of 50 HP damage before activating.
Boosts: Power(attacks and techniques), Magic(spells and elemental strikes) and Defense(damage reduction) by 50%. Duration/Cooldown: 3 posts/5 posts. Becomes fatigued after usage; techniques & magic are locked for 1 post, action limit halved for 3 posts. If used twice in one thread, penalties are doubled. If used a third time in one thread, Rayde will fall unconscious after usage. SUB-ABILITY
Vengeful Strike:
[/blockquote]
|
|
|
Post by Rayde on Apr 22, 2012 18:55:44 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
|
|
|
Post by Rayde on Apr 22, 2012 18:56:30 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
|
|
|
Post by Rayde on Apr 22, 2012 19:08:13 GMT -5
RAYDE VALEHART
STOCKED ABILITIES PHYSICAL ABILITIES[/color] [/u][/color] - Every time a physical attack lands successfully, the attacker is granted an attack power boost of 10%. No higher than a 100% bonus may be achieved through this ability, and if an attack misses or is blocked the bonus resets to 0%. Passive→ Lifesiphon - Every time a physical attack lands successfully, the attacker is healed for 10% of the total damage inflicted. Passive→ Double Cut - The user is allowed an additional regular attack. - 2 post cooldown→ Hat Trick - The user is allowed two additional regular attacks. - 3 post cooldown→ Counterattack - Upon being attacked, the user will counter, dealing 5 HP damage - 1 post cooldown→ Evade & Counter - Dodge a single physical based attack and counter, dealing 10 HP damage. - 2 post cooldown→ Lightningstrike - Inflicts 10(20) HP Thunder damage to a single adversary. - 2 post cooldown[/ul][/size][/blockquote] DEFENSIVE ABILITIES[/color] [/u][/color] - Reduces damage taken by 10%. Passive→ Counter - Doubles the base damage of your first attack immediately after suffering damage from an opponent. Passive[/ul][/size][/blockquote] BLACK MAGIC[/color] [/u][/color] - A basic thunder element spell, it deals 5(15) HP damage to a single enemy - 1 post cooldown[/ul][/size][/blockquote] WHITE MAGIC[/color] ARCANE MAGIC[/color][/s] hexadecimal tags here for convenience - remember to color-code by ability sections!
FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGIC FFFFFF FOR WHITE MAGIC 8B008B FOR ARCANE MAGIC
|
|
|
Post by Rayde on Apr 29, 2012 11:21:21 GMT -5
Spending 75 KP on the following techs&spell. Lifesiphon - Every time a physical attack lands successfully, the attacker is healed for 10% of the total damage inflicted. - 15 KP
Hat Trick - The user is allowed two additional regular attacks. [Must Know Double Cut] - 3 post cooldown - 20 KP
Counterattack - Upon being attacked, the user will counter, dealing 5 HP damage - 1 post cooldown - 10 KP
Evade & Counter - Dodge a single physical based attack and counter, dealing 10 HP damage. [Must know Counterattack; DOES NOT AFFECT SPELLS] - 2 post cooldown - 20 KP
Thunder - A basic thunder element spell, it deals 5 HP damage to a single enemy- 1 post cooldown - 10 KP Deducted! ~Aerith
|
|