|
Post by Sora on Jul 8, 2012 16:19:46 GMT -5
CHARACTER NAME
BATTLE STATS
[img*]put an image here maybe[/img*] Total Fights: 000 Fights Won: 000 Fights Lost: 000
Level: 1
ARSENAL
The Kingdom Key.
MAGIC ITEM
Every character is allowed, by default, one item that has magical properties (possessing of an ability that makes it useful in battle or out). Make sure to mark the item as awaiting approval if you haven't gotten it approved yet in the approval board.
ELEMENTAL ALIGNMENT
Light.
INVENTORY
A complete list of items purchased by your character. Please mark used items within as well so as to keep records accurate; denote that your character is not in possession of used items anymore by giving them a quantity of 0. Make sure to keep items used to buy upgrades.
SIGNATURE ABILITY
Your character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
This slot unlocks at Level 4. A weaker version or component of your character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
|
|
|
Post by Sora on Jul 8, 2012 16:20:08 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
|
|
|
Post by Sora on Jul 8, 2012 16:20:35 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
|
|
|
Post by Sora on Jul 8, 2012 16:20:55 GMT -5
CHARACTER NAME
STOCKED ABILITIES
[img*]put an image here maybe. You receive five free abilities upon character creation, however it CANNOT be an Arcane and if it has requirements you must meet these as well.[/img*] PHYSICAL ABILITIES- Double Cut - The user is allowed an additional regular attack. - 2 post cool down
- Hat Trick - The user is allowed two additional regular attacks. - 3 post cool down
[/color][/size][/blockquote] DEFENSIVE ABILITIES[/color] - ability here
- ability here
- ability here
BLACK MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] WHITE MAGIC- Will of the Gods - Increases the number of posts your summoned creature may be active for by one (from 7 to 8).
- ability here
- ability here
[/color][/blockquote] TIME MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] GREEN MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] ARCANE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] hexadecimal tags here for convenience - remember to color-code by ability sections!
FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGIC FFFFFF FOR WHITE MAGIC 00BFFF FOR TIME MAGIC 00FF00 FOR GREEN MAGIC 8B008B FOR ARCANE MAGIC
|
|