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Post by Cid Raines on Jul 7, 2012 16:56:58 GMT -5
[atrb=cellspacing,0,bTable][atrb=cellpadding,0,bTable][atrb=border,0,bTable] [style=font: 50px oswald; letter-spacing: -1px; text-align: center; word-spacing: 10px; text-transform: uppercase; margin-bottom: -28px;] CID RAINES,
BATTLE STATS.
- profile - battle stats - thread tracker - mognet - [/style]
[style=margin: 0px 25px; font: 10px verdana; text-align: justify; text-transform: lowercase;] CURRENT LEVEL, 01. ELEMENT, wind. NOTES, [style=font: 9px verdana; margin: 0px 25px;]- specialises in the roles com/sen/med. - weak to earth elemental attacks.
TOTAL FIGHTS, 00. FIGHTS WON, 00. FIGHTS LOST, 00. FIGHTS DRAWN, 00.
HEALTH,
[hp=100/100] [/style][/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] ARSENAL,
DRAGON GLOVES, Cid Raines's main weapon of choice - his gloves. While they appear to be normal white gloves, they are actually a pair of gauntlets that are mostly hidden under the sleeves of his Guardian Corps uniform. The gauntlets served significant importance to Raines in his life a couple of years ago, as they hid his Sanctum l'Cie mark and prevented him from being found out, which may have stopped him from achieving his focus. This weapon never comes off, even if Raines opts to use a sword in battle, as it also acts as armour, allowing him to block attacks with his forearm. [/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] MAGICAL ITEM,
[awaiting approval] TETRADIC BADGE, A seemingly normal badge on Cid Raines's uniform, the Tetradic Badge is a small silver eagle attached to the left side of Raines's Guardian Corps uniform. He received it upon reaching the position of Captain, from the previous leader of the Cavalry. When Raines's health depletes to 25% or less, the spells Protect, Shell and Regen will be cast upon Raines. The effects last for three posts, and has a cooldown of five posts. [/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] INVENTORY,
a complete list of items purchased by your character. please mark your used items within as well so as to keep records accurate; denote that your character is not in possession any more by giving them a quantity of zero. make sure to keep items used to buy upgrades. [/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] SIGNATURE ABILITY,
[awaiting approval] SERAPHIC RAY, A reminder to Raines that he was once a l'Cie of Cocoon. For two posts, this ability is passive. All offensive abilities that Raines uses has a damage increase of 25%, with wind-elemental abilities gaining a further increase in damage of 5 HP*. On the third post, the ability switches to active. A blinding white light will engulf the battle field, dealing 10 HP of damage to all enemies, or 15 HP if there is a single target. The light will also remove all buffs and debuffs from everyone on the field, while inflicting Blind on opponents [duration of two posts], and giving Raines and his allies the buffs Haste and Regen, both of which have a duration of three posts. During all three posts of this attack, three pairs of ghostly white wings appear on Raines's back. Seraphic Ray has a cooldown of eight posts. * Aero deals 10 HP of damage normally. With Raines's elemental alignment, it will deal 20 HP damage. When Seraphic Ray is in effect, the offensive ability increase takes it to 25 HP, but with the wind-elemental ability increase, Aero will finally deal 30 HP of damage. However there is a damage cap of 36 HP, meaning that abilities such as Aeroga shall be fixed at dealing 36 HP of health.
SUB-ABILITY,
this slot unlocks at level four. a weaker version or component of your character's signature ability, a sub-ability is also unique to a character and also needs to be approved before use. [/style]
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Post by Cid Raines on Jul 7, 2012 16:57:21 GMT -5
[atrb=cellspacing,0,bTable][atrb=cellpadding,0,bTable][atrb=border,0,bTable] [style=font: 50px oswald; letter-spacing: -1px; text-align: center; word-spacing: 10px; text-transform: uppercase; margin-bottom: -28px;] THE LINDBLUM,
AIRSHIP STATS. [/style]
[style=margin: 0px 25px; font: 10px verdana; text-align: justify; text-transform: lowercase;] TOTAL FIGHTS, 00. FIGHTS WON, 00. FIGHTS LOST, 00. FIGHTS DRAWN, 00.
CLASS, airship class. INTEGRITY, number of integrity points. [/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] EQUIPMENT,
The equipment your airship currently has installed; basically, everything you've purchased in the vital equipment sub-category. [/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] PURCHASE LOGS,
A complete list of all upgrades purchased. Also, an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades. [/style]
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Post by Cid Raines on Jul 7, 2012 16:57:40 GMT -5
[atrb=cellspacing,0,bTable][atrb=cellpadding,0,bTable][atrb=border,0,bTable] [style=font: 50px oswald; letter-spacing: -1px; text-align: center; word-spacing: 10px; text-transform: uppercase; margin-bottom: -28px;] CYMRU,
SUMMON STATS. [/style]
[style=margin: 0px 25px; font: 10px verdana; text-align: justify; text-transform: lowercase;] TOTAL FIGHTS, 00. FIGHTS WON, 00. FIGHTS LOST, 00. FIGHTS DRAWN, 00. [/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] LINKS,
any information on why your summoned creature is connected to your character. include a brief blurb on history if possible. [/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] ATTRIBUTES,
stat upgrades purchased for your summoned character should be listed here. [/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] ABILITIES,
all of the stocked abilities that belong to your summoned character. the regular requirements for abilities also apply to summons. [/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] SIGNATURE ABILITY,
your summoned character's limit break. the ability is unique to them, and is available by default. please be sure to have it approved in the approval board before use.
SUB-ABILITY,
a weaker version or component of your summoned character's signature ability, a sub-ability is unique to a character and also needs to be approved before use. [/style]
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Post by Cid Raines on Jul 7, 2012 16:58:12 GMT -5
[atrb=cellspacing,0,bTable][atrb=cellpadding,0,bTable][atrb=border,0,bTable] [style=font: 50px oswald; letter-spacing: -1px; text-align: center; word-spacing: 10px; text-transform: uppercase; margin-bottom: -28px;] CID RAINES,
STOCKED ABILITIES. [/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] PHYSICAL ABILITIES,
PASSIVE [style=margin-left: 25px;] - ability here
ACTIVE
- RUIN - an attack that inflicts 10 HP of non-elemental magical damage to a single opponent. [ cooldown: two posts ] - RUINGA - an attack that inflicts 15 HP of non-elemental magical damage to a single target. [ cooldown: three posts. ] [/style][/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] DEFENSIVE ABILITIES,
PASSIVE [style=margin-left: 25px;] - AREA BARRIER - physical and magical defense is boosted by 50% and the rest of your party gains a 30% physical and magical defense boost.
ACTIVE
- GUARD - the defense of the user is increased by 50%, however their strength is reduced by the same amount. lasts until it is deactivated by the user. [ cooldown: three posts ] [/style][/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] BLACK MAGIC,
PASSIVE [style=margin-left: 25px;] - ability here.
ACTIVE
- ability here. [/style][/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] WHITE MAGIC,
PASSIVE [style=margin-left: 25px;] - ability here.
ACTIVE
- CURE - a basic healing spell that heals for 10 HP. [ cooldown: one post ] [/style][/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] TIME MAGIC,
PASSIVE [style=margin-left: 25px;] - ability here.
ACTIVE
- ability here. [/style][/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] GREEN MAGIC,
PASSIVE [style=margin-left: 25px;] - ability here.
ACTIVE
- ability here. [/style][/style]
[style=font: 20px oswald; text-align: justify; text-transform: uppercase; border-bottom: 1px dashed;] ARCANE MAGIC,
PASSIVE [style=margin-left: 25px;] - ability here.
ACTIVE
- ability here. [/style][/style]
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