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Post by Celes Chere on Apr 27, 2012 14:51:23 GMT -5
Celes Chere
BATTLE STATS Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 1
ARSENAL
The weapons your character owns or has equipped to them. Default is one weapon; buying an upgrade allows you to equip another weapon. Weapons are NOT allowed to have passive abilities.
MAGIC ITEM
Every character is allowed, by default, one item that has magical properties (possessing of an ability that makes it useful in battle or out). Make sure to mark the item as awaiting approval if you haven't gotten it approved yet in the approval board.
ELEMENTAL ALIGNMENT
Ice Element.
INVENTORY
A complete list of items purchased by your character. Please mark used items within as well so as to keep records accurate; denote that your character is not in possession of used items anymore by giving them a quantity of 0. Make sure to keep items used to buy upgrades.
SIGNATURE ABILITY
Your character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
This slot unlocks at Level 4. A weaker version or component of your character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by Celes Chere on Apr 27, 2012 14:52:55 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*] Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by Celes Chere on Apr 27, 2012 14:53:13 GMT -5
Tritoch
SUMMON STATS
[img*]put an image here maybe[/img*] Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by Celes Chere on Apr 27, 2012 14:53:34 GMT -5
Celes Chere
STOCKED ABILITIES PHYSICAL ABILITIES- Froststrike - Inflicts 10 HP Ice damage to a single adversary. - 2 post cooldown - 20 KP
- Double Cut - The user is allowed an additional regular attack. - 2 post cooldown - 10 KP
[/color][/size][/blockquote] DEFENSIVE ABILITIES[/color] - Counter - Doubles the base damage of your first attack immediately after suffering damage from an opponent. - Costs 15 KP
BLACK MAGIC- Blizzard - A basic ice spell that deals 5 HP amount of damage to all enemies - 1 post cooldown - 10 KP
- Blizzara - A stronger spell, this deals 10 HP Ice damage to all enemies [Must know Blizzard] - 2 post cooldown - 20 KP
[/color][/blockquote] ARCANE MAGIChexadecimal tags here for convenience - remember to color-code by ability sections!
FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGIC FFFFFF FOR WHITE MAGIC 00BFFF FOR TIME MAGIC 00FF00 FOR GREEN MAGIC 8B008B FOR ARCANE MAGIC
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