Post by Aerith Gainsborough on Nov 11, 2012 20:59:43 GMT -5
A thanks to Scara for this list~
[/li][li]Silence -[/b] Sig/Sub affected. Unable to cast any form of magic for 3 posts.
[/li][li]Blind –[/b] Once per turn, an attack misses. Duration of 3 posts.
[/li][li]Blink[/b] – Avoids physical attacks for 2 turns.
[/li][li]Critical Status –[/b] 25% of total HP. Only able to get this status effect through HP being reduced to this level.
[/li][li]Berserk –[/b] Only allows Normal Physical attacks but doubles their attack. Lasts 2 turns.
[/li][li]Doom -[/b] KO will commence four turns after the target has been inflicted. If the battle is over before, KO will not happen. Status effect can not be inflicted until three full turns into the battle.
[/li][li]Confuse –[/b] Every other attack hits an ally or the afflicted. The strongest move of that turn will be afflicted upon the ally/afflicted. Lasts two turn.
[/li][li]Curse –[/b] Unable to use sig/sub abilities for 2 turns. If the sig/sub is currently ongoing, it will stay. For those triggered on and off, Curse will trigger them off.
[/li][li]Disease -[/b] unable to have regenerative spells placed on the target. Lasts 2 turns.
[/li][li]Freeze –[/b] Unable to perform any action for two turn. Fire attacks heal the status effect. No magical attacks will affect the afflicted.
[/li][li]Petrify –[/b] Unable to perform actions for 1 turn. No damage will be taken from physical/agical attacks.
[/li][li]Poison -[/b] Ten damage is dealt every other turn. Lasts until healed or thread end.
[/li][li]Reverse –[/b] Restorative spells damage the afflicted, and damaging spells heal it. Once per thread. Lasts two posts. Unable to cast Restoration, Revive, and Raise or any spell/item that is along those lines.
[/li][li]Sleep –[/b] Unable to move for 2 turns. Any offensive attack/magic will wake the afflicted up.
[/li][li]Venom –[/b] Deals 20 damage every other turn. Unless healed, it lasts until the battle ends.
[/li][li]Pain -[/b] Physical attacks can't be used. Lasts 2 turns.
[/li][li]KO -[/b] When a character's HP has reduced to zero. No action can be taken. Status effect can only be lifted after the battle or an item that revives oneself. [/li][/ul]
Finally! We have some official Status effects!
However, Doom can only be casted by the NPC or other boss figures.
However, Doom can only be casted by the NPC or other boss figures.
- Paralysis –
[/li][li]Silence -[/b] Sig/Sub affected. Unable to cast any form of magic for 3 posts.
[/li][li]Blind –[/b] Once per turn, an attack misses. Duration of 3 posts.
[/li][li]Blink[/b] – Avoids physical attacks for 2 turns.
[/li][li]Critical Status –[/b] 25% of total HP. Only able to get this status effect through HP being reduced to this level.
[/li][li]Berserk –[/b] Only allows Normal Physical attacks but doubles their attack. Lasts 2 turns.
[/li][li]Doom -[/b] KO will commence four turns after the target has been inflicted. If the battle is over before, KO will not happen. Status effect can not be inflicted until three full turns into the battle.
[/li][li]Confuse –[/b] Every other attack hits an ally or the afflicted. The strongest move of that turn will be afflicted upon the ally/afflicted. Lasts two turn.
[/li][li]Curse –[/b] Unable to use sig/sub abilities for 2 turns. If the sig/sub is currently ongoing, it will stay. For those triggered on and off, Curse will trigger them off.
[/li][li]Disease -[/b] unable to have regenerative spells placed on the target. Lasts 2 turns.
[/li][li]Freeze –[/b] Unable to perform any action for two turn. Fire attacks heal the status effect. No magical attacks will affect the afflicted.
[/li][li]Petrify –[/b] Unable to perform actions for 1 turn. No damage will be taken from physical/agical attacks.
[/li][li]Poison -[/b] Ten damage is dealt every other turn. Lasts until healed or thread end.
[/li][li]Reverse –[/b] Restorative spells damage the afflicted, and damaging spells heal it. Once per thread. Lasts two posts. Unable to cast Restoration, Revive, and Raise or any spell/item that is along those lines.
[/li][li]Sleep –[/b] Unable to move for 2 turns. Any offensive attack/magic will wake the afflicted up.
[/li][li]Venom –[/b] Deals 20 damage every other turn. Unless healed, it lasts until the battle ends.
[/li][li]Pain -[/b] Physical attacks can't be used. Lasts 2 turns.
[/li][li]KO -[/b] When a character's HP has reduced to zero. No action can be taken. Status effect can only be lifted after the battle or an item that revives oneself. [/li][/ul]