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Post by hestia on Nov 8, 2012 23:59:14 GMT -5
Hestia Shyama
BATTLE STATS Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 1
ARSENAL
The weapons your character owns or has equipped to them. Default is one weapon; buying an upgrade allows you to equip another weapon. Weapons are NOT allowed to have passive abilities.
MAGIC ITEM
Every character is allowed, by default, one item that has magical properties (possessing of an ability that makes it useful in battle or out). Make sure to mark the item as awaiting approval if you haven't gotten it approved yet in the approval board.
ELEMENTAL ALIGNMENT
Wind
INVENTORY
None.
COMMAND DECK
PASSIVE PHYSICAL
- Ravage - The damage dealt by Ruin, and Ruinga is doubled and any members in your party that cast black magic get a 10% spell power boost. [1CDS]
PHYSICAL ACTIVE
- Ruin - An attack that inflicts 10 HP non-elemental magical damage to a single opponent. - 2 post cooldown [1CDS]
- Ruinga - An attack that inflicts 15 HP non-elemental magical damage to a single target. - 3 post cooldown [2CDS]
[/size] BLACK MAGIC ACTIVE- Aero - A wind element spell that does 10 HP damage to all enemies - 2 post cooldown [1CDS]
[/size][/blockquote] SIGNATURE ABILITY (Awaiting Approval)SUB-ABILITY
This slot unlocks at Level 4. A weaker version or component of your character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use. [/blockquote]
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Post by hestia on Nov 9, 2012 0:00:13 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by hestia on Nov 9, 2012 0:00:38 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by hestia on Nov 9, 2012 0:01:08 GMT -5
Hestia Shyama
STOCKED ABILITIES PHYSICAL ABILITIES- Ravage - The damage dealt by Ruin, and Ruinga is doubled and any members in your party that cast black magic get a 10% spell power boost.
- Double Cut - The user is allowed an additional regular attack. - 2 post cooldown
- Ruin - An attack that inflicts 10 HP non-elemental magical damage to a single opponent. - 2 post cooldown
- Ruinga - An attack that inflicts 15 HP non-elemental magical damage to a single target. - 3 post cooldown
[/color][/size][/blockquote] DEFENSIVE ABILITIES[/color] - ability here
- ability here
- ability here
BLACK MAGIC- Aero - A wind element spell that does 10 HP damage to all enemies - 2 post cooldown
- ability here
- ability here
[/color][/blockquote] WHITE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] TIME MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] GREEN MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] ARCANE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] hexadecimal tags here for convenience - remember to color-code by ability sections!
FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGIC FFFFFF FOR WHITE MAGIC 00BFFF FOR TIME MAGIC 00FF00 FOR GREEN MAGIC 8B008B FOR ARCANE MAGIC
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