|
Post by Annabeth Adalwulf on Nov 8, 2012 19:54:23 GMT -5
ANNABETH ADALWULF || FENRIR
BATTLE STATS Total Fights: a number Fights Won: a number Fights Lost: a number
Level: 1 [hp=50/50]
ARSENAL
-RAGNAROK- [/url] Ragnarok is a giant slightly curved fang shaped sword. It is the size of Annabeth's body and about the same size of a Buster Sword. It is black with gold markings. One of the sides is repeatedly V shaped. Like as if it used as a saw. It has a retractable handle, allowing it be used as a halberd as well. The end of the handle is a wolf head, She usually, when not used, straps it on her back with a stash.[/blockquote] MAGIC ITEMEvery character is allowed, by default, one item that has magical properties (possessing of an ability that makes it useful in battle or out). Make sure to mark the item as awaiting approval if you haven't gotten it approved yet in the approval board. Magic items do not need to be equipped to command slots to be used. ELEMENTAL ALIGNMENTWind INVENTORY Zero Items Currenly SIGNATURE ABILITYYour character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it. SUB-ABILITY
This slot unlocks at Level 4. A weaker version or component of your character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use. [/blockquote]
|
|
|
Post by Annabeth Adalwulf on Nov 8, 2012 20:08:13 GMT -5
ANNABETH ADALWULF || FENRIR
STOCKED ABILITIES PHYSICAL ABILITIES- Double Cut - The user is allowed an additional regular attack. - 2 post cooldown - 10 KP - One Command Deck slot.
- Evade & Counter - Dodge a single physical based attack and counter, dealing 10 HP damage. [Must know Counterattack; DOES NOT AFFECT SPELLS] - 2 post cooldown - 20 KP - One Command Deck slot.
- Counterattack - Upon being attacked, the user will counter, dealing 5 HP damage - 1 post cooldown - 10 KP - One Command Deck slot.
- Aerostrike - Inflicts 10 HP Wind damage to a single adversary. - 2 post cooldown - 20 KP - One Command Deck slot.
- ability here
[/color][/size][/blockquote] DEFENSIVE ABILITIES[/color] - ability here
- ability here
- ability here
BLACK MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] WHITE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] TIME MAGIC- Haste - A simple spell that increases the attack speed of a single allied target, allowing for three actions every second turn, and lasts 4 posts - 2 post cooldown - 20 KP - One Command Deck slot.
- ability here
- ability here
[/color][/blockquote] GREEN MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] ARCANE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] hexadecimal tags here for convenience - remember to color-code by ability sections!
FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGIC FFFFFF FOR WHITE MAGIC 00BFFF FOR TIME MAGIC 00FF00 FOR GREEN MAGIC 8B008B FOR ARCANE MAGIC
|
|
|
Post by Annabeth Adalwulf on Nov 8, 2012 20:12:24 GMT -5
FENRIR
SUMMON STATS[FC: Jinouga from Monster Hunter] Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
|
|
|
Post by Annabeth Adalwulf on Nov 8, 2012 20:12:48 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*] Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
|
|