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Post by selphie tilmitt on Nov 6, 2012 0:15:55 GMT -5
SELPHIE TILMITT
BATTLE STATS Total Fights: 000 Fights Won: 000 Fights Lost: 000
Level: 1
ARSENAL
Default: Nunchaku
MAGIC ITEM
Every character is allowed, by default, one item that has magical properties (possessing of an ability that makes it useful in battle or out). Make sure to mark the item as awaiting approval if you haven't gotten it approved yet in the approval board.
ELEMENTAL ALIGNMENT
Wind
INVENTORY
A complete list of items purchased by your character. Please mark used items within as well so as to keep records accurate; denote that your character is not in possession of used items anymore by giving them a quantity of 0. Make sure to keep items used to buy upgrades.
SIGNATURE ABILITY
Slots is currently undergoing heavy figuring out contemplation construction.
SUB-ABILITY
This slot unlocks at Level 4. A weaker version or component of your character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by selphie tilmitt on Nov 6, 2012 0:16:46 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*] Total Fights: 000 Fights Won: 000 Fights Lost: 000
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by selphie tilmitt on Nov 6, 2012 0:17:11 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*] Total Fights: 000 Fights Won: 000 Fights Lost: 000
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by selphie tilmitt on Nov 6, 2012 0:57:50 GMT -5
SELPHIE TILMITT
STOCKED ABILITIES PHYSICAL ABILITIES[/color] - double cut
The user is allowed an additional regular attack. - 2 post cooldown - One Command Deck slot.
- aerostrike
Inflicts 10 HP Wind damage to a single adversary. - 2 post cooldown - One Command Deck slot.
- ability three
DEFENSIVE ABILITIES[/color] - ability one
- ability two
- ability three
BLACK MAGIC[/color] - blizzard
A basic ice spell that deals 5 HP amount of damage to all enemies - 1 post cooldown - One Command Deck slot.
- ability two
- ability three
WHITE MAGIC[/color] - pray
A weak healing spell that heals your party for 5 HP. - One Command Deck slot.
- ability two
- ability three
TIME MAGIC[/color] - ability one
- ability two
- ability three
GREEN MAGIC[/color] - protect
A simple spell that erects a barrier before one target, halves any physical damage the target may get - 4 post cooldown and lasts for 3 posts. - One Command Deck slot.
- ability two
- ability three
ARCANE MAGIC[/color] - ability one
- ability two
- ability three
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