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Post by Akira Valice on Apr 27, 2012 19:04:47 GMT -5
CHARACTER NAME
BATTLE STATS
Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 0
ARSENAL
Vipe - He is a golden snake who...and what else do you need? He does do damage because his scales are slightly serrated, though they don't do extra damage.
MAGIC ITEM
-LOCKED-
ELEMENTAL ALIGNMENT
Fire
INVENTORY
-
SIGNATURE ABILITY
-LOCKED-.
SUB-ABILITY
-LOCKED-
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Post by Akira Valice on Apr 27, 2012 19:10:51 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by Akira Valice on Apr 27, 2012 19:11:16 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by Akira Valice on Apr 27, 2012 19:16:18 GMT -5
CHARACTER NAME
STOCKED ABILITIES
PHYSICAL ABILITIES
[/color][/size][/blockquote][/s] DEFENSIVE ABILITIES[/color] - Evasion- Reduces damage taken by 10%. - Costs 15 KP
- Counter - Doubles the base damage of your first attack immediately after suffering damage from an opponent. - Costs 15 KP
- Defender - Upon being reduced to critical status, the user will gain a 25% bonus in physical and magical defense. - Costs 15 KP
- Area Barrier - Physical and Magical Defense is boosted by 50% and the rest of your party gains a 30% Physical and Magical Defense boost. - Costs 15 KP
- Mediguard - While Using the Guard ability, the user regenerates HP equal to 10 HP each turn until Guard is deactivated. - Costs 15 KP
BLACK MAGIC
- ability here
- ability here
- ability here
[/color][/blockquote][/s] ARCANE MAGIC
- ability here
- ability here
- ability here
[/color][/blockquote][/s]
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