|
Post by Alice on Apr 16, 2012 1:29:11 GMT -5
Alice
BATTLE STATS Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 1
ARSENAL
Feathers - Odd weapon, yes, but they're not ordinary (for the sake of her never running out, assume they either regen or she has an infinite amount). They are actually daggers in the shape of feathers on her head.
MAGIC ITEM
Cursed Tattoo
This item allows her a 'secondary weapon' but not really since it doesn't do offensive attacks. Blue magic in the form of 'claws' comes out when she activates the item that gives her +5 elemental-based attacks she does, but only for the turn she uses it on, affecting both of her attacks (if elemental) and is once per thread.
ELEMENTAL ALIGNMENT
Holy (irony)
INVENTORY
---
SIGNATURE ABILITY
The Wolf
Alice's two 'tails' will transform into blue magic and will surround her. If she has already used her item, then this has no effect on it. However, if already used, the item is sent immediately on cooldown (aka she can't even use the item) Her attack and defense, along with magical attack and defense, will be heightened at +10. This effect does not go away, however, will decrease by -2 for every turn her opponent does.
This means, if she's against two people, it will be -4. Eventually, her stats will become negative and will stop going down at -10. So if a battle draws out for too long, she'll eventually hit a state of where her powers are backfiring. The condition is not removed until the battle is over. During this mode, she cannot be healed nor buffed with any item or ability.
The negative will remain for the remainder of the thread.
SUB-ABILITY
-LOCKED-
|
|
|
Post by Alice on Apr 16, 2012 1:33:23 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
|
|
|
Post by Alice on Apr 16, 2012 1:41:02 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
|
|
|
Post by Alice on Apr 16, 2012 1:46:45 GMT -5
Alice
STOCKED ABILITIES PHYSICAL ABILITIES- Aerostrike - Inflicts 10 HP Wind damage to a single adversary. - 2 post cooldown
- Lightningstrike - Inflicts 10 HP Thunder damage to a single adversary. - 2 post cooldown
- Froststrike - Inflicts 10 HP Ice damage to a single adversary. - 2 post cooldown
- Waterstrike - Inflicts 10 HP Water damage to a single adversary. - 2 post cooldown
- Shadowstrike - Inflicts 10 HP Dark damage to a single adversary. - 2 post cooldown
- Holystrike - Inflicts 10 HP Holy damage to a single adversary. - 2 post cooldown
[/color][/size][/blockquote] DEFENSIVE ABILITIES[/color] - ability here
- ability here
- ability here
BLACK MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] WHITE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] TIME MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] GREEN MAGIC- ability here
- ability here
- ability here
[/color][/blockquote] ARCANE MAGIC- ability here
- ability here
- ability here
[/color][/blockquote][/s]
|
|
|
Post by Alice on May 1, 2012 0:32:50 GMT -5
Using 20 KP for: Aerostrike - Inflicts 10 HP Wind damage to a single adversary. - 2 post cooldown - 20 KP deducted by light! good to go!
|
|