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Post by Vivi Orunitia on May 3, 2012 19:46:00 GMT -5
CHARACTER NAME
BATTLE STATS Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 0
ARSENAL
High Mage Staff
MAGIC ITEM
-LOCKED-
ELEMENTAL ALIGNMENT
Fire
INVENTORY
-
SIGNATURE ABILITY
-LOCKED-
SUB-ABILITY
-LOCKED-
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Post by Vivi Orunitia on May 3, 2012 19:46:31 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by Vivi Orunitia on May 3, 2012 19:47:49 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by Vivi Orunitia on May 3, 2012 19:55:04 GMT -5
Vivi Orunitia
STOCKED ABILITIES DEFENSIVE ABILITIES[/color] - ability here
- ability here
- ability here
[/s] BLACK MAGIC- Runic Focus - Increases the damage dealt by all black magic spells by 30%.
- Vengeance - Decreases the cooldown of all black magic spells by one post.
- Fire - A basic fire element spell does 5 HP damage to a single enemy - 1 post cooldown.
- Fira - A slightly more complex spell of the fire element, deals 10 HP damage to a single enemy and 5 HP damage to enemies up to five yards from the target [Must know Fire] - 2 post cooldown.
- Firaga - A complex spell in the fire element that does 20 HP damage to a single enemy and 10 HP damage to surrounding targets [Must know Fira] - 4 post cooldown.
[/color][/blockquote] ARCANE MAGIC
- ability here
- ability here
- ability here
[/color][/blockquote][/s]
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