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Post by Deleted on Apr 24, 2012 18:01:38 GMT -5
Cloud Strife
BATTLE STATS Total Fights: 0 Fights Won: 0 Fights Lost: 0
Level: 2 [hp=105/105]
ARSENAL
Cloud's main weapon is the Fusion Sword, a large sword made up from six smaller swords that fit perfectly together. The main blade can expand outwards from its center for use alone in combat and be condensed back to its normal state to have the other swords merged with it. Forming the front edge of the completed sword is a hollow blade, lacking an inner core. Looking from above it one sees it is folded into the shape of a V to allow it to be connected to the main blade. Two identical long swords with a saw toothed edge forms the back of the completed sword, the serated edge facing down into the main blade. Lastly two dagger like swords form the edges of the Fusion Sword, each with a gear-like mechanism that allowed the handle to be folded up like a switch blade. Cloud had the Fusion Sword made as a tribute to SOLDIER First Class Zack, who Cloud idolized and whose legacy the blond was entrusted with. The sword can be assembled and disassembled at will, allowing Cloud to dual-wield the blades in battle.
MAGIC ITEM
Memorial Ribbon - Cloud wears a pink ribbon on his left arm in remembrance of Aerith. During battle if Cloud is reduced to 10% health or lower, his physical attacks gain a 15 hit-point damage increase. The effect is only active while his health is under 10%.
ELEMENTAL ALIGNMENT
Fire - spells and abilities that the Cloud use that match his affiliation gain a +10 HP bonus to damage dealt from them - however, spells and abilities of the opposite type that are used on Cloud also gain a +10 HP bonus to damage.
INVENTORY
- (3) Potions
- (3) Ethers
- (3) Tickets
- (1) Jade Amulet
SIGNATURE ABILITY
Omnislash Version Six - Fusion Sword emanates a blue aura, before in a flash the main blade flies skyward while the remaining blades eject in a circle overhead. Each blade and Cloud glow blue, and he flies towards each blade and slashes at his opponent eight times with various blades as he races past, each dealing 2 hit-points of damage. An after image of him is left with his blades, while the real Cloud races skyward back to the main blade. He charges downward, the afterimages fade as they slash at the opponent an additional five times from all directions, each dealing 3 hit-points of damage. Cloud then barrels passed with the final blow which deals a staggering 15 hit-points of damage, which brings the total to 46. Omnislash Version Six has a cool down of 10 posts.
SUB-ABILITY
This slot unlocks at Level 4. A weaker version or component of your character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Post by Deleted on Apr 24, 2012 18:01:57 GMT -5
AIRSHIP NAME
AIRSHIP STATS
[img*]put an image here maybe[/img*]
Total Fights: 0 Fights Won: 0 Fights Lost: 0
Class: airship class Integrity: number of integrity points
EQUIPMENT
The equipment your airship currently has installed; basically, everything you've purchased in the Vital Equipment subcategory.
PURCHASE LOGS
A complete list of all upgrades purchased. Also an aggregate list of how much gil you've spent on your airship. Remember to include even obsolete upgrades.
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Post by Deleted on Apr 24, 2012 18:02:20 GMT -5
SUMMON NAME
SUMMON STATS
[img*]put an image here maybe[/img*]
Total Fights: a number Fights Won: a number Fights Lost: a number
LINK
Any information on why your summoned creature is connected to your character. Include a brief blurb on history if possible.
ATTRIBUTES
Stat upgrades purchased for your summoned character should be listed here.
ABILITIES
All of the stocked abilities that belong to your summoned creature. The regular requirements for abilities also apply to summons.
SIGNATURE ABILITY
Your summoned character's Limit Break. This ability is unique to them, and is available by default. Please be sure to have it approved in the approval board before using it.
SUB-ABILITY
A weaker version or component of your summoned character's Signature Ability, a Sub-Ability is also unique to a character and also needs to be approved before use.
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Deleted
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Post by Deleted on Apr 24, 2012 18:02:35 GMT -5
Cloud Strife
STOCKED ABILITIES PHYSICAL ABILITIES[/u] [li] Momentum - Every time a physical attack lands successfully the attacker is granted an attack power boost of 10%. No higher than a 100% bonus may be achieved through this ability, and if an attack misses or is blocked the bonus resets to 0%. [/li][li] Merciless - Upon being reduced to critical status, the user will do 25% more damage per attack than normal. [/li][li] Lifesiphon - Every time a physical attack lands successfully, the attacker is healed for 10% of the total damage inflicted. Active[/li][/ul][/color][/size][/blockquote] DEFENSIVE ABILITIES[/u] Active[li] Impenetrable - The user becomes invulnerable to damage, however they are incapable of dealing damage. The duration can be up to four posts - 5 post cooldown [/li][/ul][/size][/color][/blockquote] BLACK MAGIC[/u] Active[li] Fire - A basic fire element spell does 5 HP damage to a single enemy - 1 post cooldown [/li][/ul][/size][/color][/blockquote] WHITE MAGIC[/color][/blockquote] TIME MAGIC[/color][/blockquote] GREEN MAGIC[/color][/blockquote] ARCANE MAGIC[/b] [/ul][/size][/color][/blockquote] hexadecimal tags here for convenience - remember to color-code by ability sections!
FF0000 FOR PHYSICAL FFA000 FOR DEFENSIVE 000000 FOR BLACK MAGIC FFFFFF FOR WHITE MAGIC 00BFFF FOR TIME MAGIC 00FF00 FOR GREEN MAGIC 8B008B FOR ARCANE MAGIC
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